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''Pokémon Pinball: Ruby & Sapphire'' is a pinball game developed by Jupiter and published by Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 in 2003, and was released in the same year – on August 1, August 25, and November 14 in Japan, North America, and PAL regions respectively. The North American release was done to coincide with the fifth anniversary of the North American release of ''Pokémon Red'' and ''Blue''. It is based on ''Pokémon Ruby'' and ''Sapphire'', and is a sequel to ''Pokémon Pinball'' for the Game Boy Color. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball in play as long as possible and hitting bumpers. In keeping with the theme of ''Pokémon'', it features Pokémon collection, where while the players play pinball, they must also capture the eponymous creatures. ''Ruby & Sapphire'' has received generally positive reception. It was well received when it was revealed at E3 by publications such as IGN and GameSpy. Its release was similarly well received, with Metacritic and Game Rankings giving it aggregate scores of 82 and 80.83% respectively. It has sold 1 million copies worldwide, and has received significant praise from review outlets such as ''Nintendo Power'', ''GamePro'', and IGN, the latter awarding it the Game Boy Advance Game of the Month award for August 2003. In spite of the positive reception, some reviewers found it to be an inferior pinball experience, such as TechTV, ''The Guardian'', and Cheat Code Central, though all three felt that ''Pokémon'' fans would enjoy it. ==Gameplay== ''Pokémon Pinball: Ruby & Sapphire'' plays similarly to traditional pinball games, using a similar engine to its predecessor, ''Pokémon Pinball''.〔 It features two boards, each themed on either ''Pokémon Ruby'' or ''Sapphire''. They have similar layouts, though they feature some differences, the ''Sapphire'' table being noted as slightly more annoying due to its setup.〔 The player launches a ball onto the board, at which point it descends towards the bottom of said board. The objective is to ensure that the ball does not reach the pit at the bottom. Players must utilize a pair of flippers located right above the bottom to hit the ball upward, keeping it from falling for as long as possible. There are two spots located on either end of the board where the ball may fall, rendering players helpless. A Pikachu sits at either side of the board, and if players have filled its meter, it will be able to shoot the ball out of this spot. Under certain conditions, a Pichu will appear, allowing both spots to be blocked. This only occurs when the player has activated the four circles that sit in both the side slots and flipper paths, shown here. Consequently, a gravity field appears in the central hole that starts a "Start Slot" minigame that resembles a slot machine. In the blue field the player is able to utilise a Zigzagoon (shown here on the right side of the board) so that it can pounce on the selected tile and obtain the result. After finishing the Rayquaza bonus stage, a new Start Slot tile appears, which is simply labeled "Arrival", signifying the arrival of a Jirachi. Activating this tile results in a bonus mode similar to Catch 'Em Mode, where the player only has thirty seconds to catch Jirachi. This is the only way to add Jirachi to the Pokédex. As players hit various objects around the field, their score goes up. At certain scores, players gain a new ball. If the ball falls to the bottom, that round is over, and the players' scores are tallied, given bonuses for their achievements. In order to prevent players from losing a ball, the game features a Ball Saver, which allows the ball to fall without being lost. This eventually goes away, however. The game has a shop system that can provide boosts for players, such one that adds a Ball Saver. Coins are collected through various means, and are used to purchase items from this shop. If all balls are lost, the game is over. The other objective of the game is to complete the Pokédex, similar to other ''Pokémon'' titles. Occasionally, a hole will open in the field, where players can either gain bonuses, such as an added Ball Saver or a score increase, or allow them to go to a special mode. There are four primary modes - Catch 'Em Mode, Egg Mode, Evolution Mode, and Travel Mode. These modes are typically activated by going through a certain path on the board three times, and then entering an area on the board, such as the Sharpedo, which will activate Catch 'Em Mode. In the Catch 'Em Mode, players must reveal a silhouette of a Pokémon by hitting bumpers. Once it is revealed, players must hit the Pokémon that appears three times with the ball as it sits in one spot before the time runs out. Egg Mode is a similar concept, though the baby Pokémon roams around the board as opposed to standard Pokémon, which stand still. As opposed to being timed, players must capture it before it returns from whence it came. Evolution Mode is also similar, requiring players to hit all of the evolution item markers in order to evolve their Pokémon that they have caught or hatched. These include several traditional means of evolution in the ''Pokémon'' series, such as stones and experience points. Lastly, Travel Mode allows players to leave the current location on their pinball board, allowing them to capture more kinds of Pokémon not found in the current area. ''Ruby & Sapphire'' featured additional bonus modes that often diverge from the standard gameplay. These modes sometimes feature rare Pokémon such as Groudon, Kyogre, and Rayquaza, and take place on separate fields. Outside of the gameplay, players may also view the Pokémon they have caught, listen to sound effects and music from the game, and view their high scores for each board. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Pokémon Pinball: Ruby & Sapphire」の詳細全文を読む スポンサード リンク
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